gui-for-ffmpeg/kernel/app.go

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package kernel
import (
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/app"
"time"
)
type AppContract interface {
GetAppFyne() fyne.App
GetWindow() WindowContract
GetQueue() QueueListContract
GetLocalizerService() LocalizerContract
GetConvertorService() ConvertorContract
AfterClosing()
RunConvertor()
}
type App struct {
AppFyne fyne.App
Window WindowContract
Queue QueueListContract
localizerService LocalizerContract
convertorService ConvertorContract
}
func NewApp(
metadata *fyne.AppMetadata,
localizerService LocalizerContract,
queue QueueListContract,
queueLayoutObject QueueLayoutObjectContract,
convertorService ConvertorContract,
) *App {
app.SetMetadata(*metadata)
a := app.New()
return &App{
AppFyne: a,
Window: newWindow(a.NewWindow("GUI for FFmpeg"), NewLayout(queueLayoutObject, localizerService)),
Queue: queue,
localizerService: localizerService,
convertorService: convertorService,
}
}
func (a App) GetAppFyne() fyne.App {
return a.AppFyne
}
func (a App) GetQueue() QueueListContract {
return a.Queue
}
func (a App) GetWindow() WindowContract {
return a.Window
}
func (a App) GetLocalizerService() LocalizerContract {
return a.localizerService
}
func (a App) GetConvertorService() ConvertorContract {
return a.convertorService
}
func (a App) AfterClosing() {
for _, cmd := range a.convertorService.GetRunningProcesses() {
_ = cmd.Process.Kill()
}
}
func (a App) RunConvertor() {
go func() {
for {
time.Sleep(time.Millisecond * 3000)
queueId, queue := a.Queue.Next()
if queue == nil {
continue
}
queue.Status = StatusType(InProgress)
a.Window.GetLayout().ChangeQueueStatus(queueId, queue)
totalDuration, err := a.convertorService.GetTotalDuration(&queue.Setting.VideoFileInput)
if err != nil {
queue.Status = StatusType(Error)
queue.Error = err
a.Window.GetLayout().ChangeQueueStatus(queueId, queue)
continue
}
progress := a.Window.GetLayout().NewProgressbar(queueId, totalDuration)
err = a.convertorService.RunConvert(*queue.Setting, progress)
if err != nil {
queue.Status = StatusType(Error)
queue.Error = err
a.Window.GetLayout().ChangeQueueStatus(queueId, queue)
continue
}
queue.Status = StatusType(Completed)
a.Window.GetLayout().ChangeQueueStatus(queueId, queue)
}
}()
}