Leonid Nikitin 57637606c0
Revive the right block of the program
Moved the right part of the program from the old version. Slightly reworked the structure.
2025-06-07 21:27:55 +05:00

358 lines
8.5 KiB
Go

package window
import (
"fyne.io/fyne/v2"
"fyne.io/fyne/v2/canvas"
"fyne.io/fyne/v2/container"
"fyne.io/fyne/v2/widget"
"git.kor-elf.net/kor-elf/gui-for-ffmpeg/internal/application/convertor"
"strconv"
"strings"
)
type QueueLayoutContract interface {
GetItemsContainer() *fyne.Container
GetQueueStatistics() QueueStatisticsAllContract
AddQueue(key int, queue *convertor.Queue)
ChangeQueue(key int, queue *convertor.Queue)
RemoveQueue(key int, status convertor.StatusContract)
}
type queueLayout struct {
itemsContainer *fyne.Container
queueAllStatistics QueueStatisticsAllContract
items map[int]queueLayoutItem
}
func NewQueueLayout() QueueLayoutContract {
items := map[int]queueLayoutItem{}
return &queueLayout{
itemsContainer: container.NewVBox(),
queueAllStatistics: newQueueAllStatistics(&items),
items: items,
}
}
func (l *queueLayout) GetItemsContainer() *fyne.Container {
return l.itemsContainer
}
func (l *queueLayout) GetQueueStatistics() QueueStatisticsAllContract {
return l.queueAllStatistics
}
func (l *queueLayout) AddQueue(key int, queue *convertor.Queue) {
l.addQueueStatistics()
}
func (l *queueLayout) ChangeQueue(key int, queue *convertor.Queue) {
l.changeQueueStatistics(queue.Status)
}
func (l *queueLayout) RemoveQueue(key int, status convertor.StatusContract) {
l.removeQueueStatistics(status)
}
func (l *queueLayout) addQueueStatistics() {
l.GetQueueStatistics().GetWaiting().Add()
l.GetQueueStatistics().GetTotal().Add()
}
func (l *queueLayout) changeQueueStatistics(status convertor.StatusContract) {
if status == convertor.StatusType(convertor.InProgress) {
l.GetQueueStatistics().GetWaiting().Remove()
l.GetQueueStatistics().GetInProgress().Add()
return
}
if status == convertor.StatusType(convertor.Completed) {
l.GetQueueStatistics().GetInProgress().Remove()
l.GetQueueStatistics().GetCompleted().Add()
return
}
if status == convertor.StatusType(convertor.Error) {
l.GetQueueStatistics().GetInProgress().Remove()
l.GetQueueStatistics().GetError().Add()
return
}
}
func (l *queueLayout) removeQueueStatistics(status convertor.StatusContract) {
l.GetQueueStatistics().GetTotal().Remove()
if status == convertor.StatusType(convertor.Completed) {
l.GetQueueStatistics().GetCompleted().Remove()
return
}
if status == convertor.StatusType(convertor.Error) {
l.GetQueueStatistics().GetError().Remove()
return
}
if status == convertor.StatusType(convertor.InProgress) {
l.GetQueueStatistics().GetInProgress().Remove()
return
}
if status == convertor.StatusType(convertor.Waiting) {
l.GetQueueStatistics().GetWaiting().Remove()
return
}
}
type QueueStatisticsAllContract interface {
GetWaiting() QueueStatisticsContract
GetInProgress() QueueStatisticsContract
GetCompleted() QueueStatisticsContract
GetError() QueueStatisticsContract
GetTotal() QueueStatisticsContract
}
type queueAllStatistics struct {
waiting QueueStatisticsContract
inProgress QueueStatisticsContract
completed QueueStatisticsContract
error QueueStatisticsContract
total QueueStatisticsContract
}
func newQueueAllStatistics(queueItems *map[int]queueLayoutItem) QueueStatisticsAllContract {
checkboxWaiting := newQueueStatistics()
checkboxInProgress := newQueueStatistics()
checkboxCompleted := newQueueStatistics()
checkboxError := newQueueStatistics()
CheckboxTotal := newQueueStatistics()
queueAllStatistics := &queueAllStatistics{
waiting: checkboxWaiting,
inProgress: checkboxInProgress,
completed: checkboxCompleted,
error: checkboxError,
total: CheckboxTotal,
}
CheckboxTotal.GetCheckbox().OnChanged = func(b bool) {
if b == true {
queueAllStatistics.allCheckboxChecked()
} else {
queueAllStatistics.allUnCheckboxChecked()
}
queueAllStatistics.redrawingQueueItems(queueItems)
}
checkboxWaiting.GetCheckbox().OnChanged = func(b bool) {
if b == true {
queueAllStatistics.checkboxChecked()
} else {
queueAllStatistics.unCheckboxChecked()
}
queueAllStatistics.redrawingQueueItems(queueItems)
}
checkboxInProgress.GetCheckbox().OnChanged = func(b bool) {
if b == true {
queueAllStatistics.checkboxChecked()
} else {
queueAllStatistics.unCheckboxChecked()
}
queueAllStatistics.redrawingQueueItems(queueItems)
}
checkboxCompleted.GetCheckbox().OnChanged = func(b bool) {
if b == true {
queueAllStatistics.checkboxChecked()
} else {
queueAllStatistics.unCheckboxChecked()
}
queueAllStatistics.redrawingQueueItems(queueItems)
}
checkboxError.GetCheckbox().OnChanged = func(b bool) {
if b == true {
queueAllStatistics.checkboxChecked()
} else {
queueAllStatistics.unCheckboxChecked()
}
queueAllStatistics.redrawingQueueItems(queueItems)
}
return queueAllStatistics
}
func (s *queueAllStatistics) GetWaiting() QueueStatisticsContract {
return s.waiting
}
func (s *queueAllStatistics) GetInProgress() QueueStatisticsContract {
return s.inProgress
}
func (s *queueAllStatistics) GetCompleted() QueueStatisticsContract {
return s.completed
}
func (s *queueAllStatistics) GetError() QueueStatisticsContract {
return s.error
}
func (s *queueAllStatistics) GetTotal() QueueStatisticsContract {
return s.total
}
func (s *queueAllStatistics) redrawingQueueItems(queueItems *map[int]queueLayoutItem) {
for _, item := range *queueItems {
if s.isChecked(item.status) == true && item.CanvasObject.Visible() == false {
item.CanvasObject.Show()
continue
}
if s.isChecked(item.status) == false && item.CanvasObject.Visible() == true {
item.CanvasObject.Hide()
}
}
}
func (s *queueAllStatistics) isChecked(status convertor.StatusContract) bool {
if status == convertor.StatusType(convertor.InProgress) {
return s.inProgress.GetCheckbox().Checked
}
if status == convertor.StatusType(convertor.Completed) {
return s.completed.GetCheckbox().Checked
}
if status == convertor.StatusType(convertor.Error) {
return s.error.GetCheckbox().Checked
}
if status == convertor.StatusType(convertor.Waiting) {
return s.waiting.GetCheckbox().Checked
}
return true
}
func (s *queueAllStatistics) checkboxChecked() {
if s.total.GetCheckbox().Checked == true {
return
}
if s.waiting.GetCheckbox().Checked == false {
return
}
if s.inProgress.GetCheckbox().Checked == false {
return
}
if s.completed.GetCheckbox().Checked == false {
return
}
if s.error.GetCheckbox().Checked == false {
return
}
s.total.GetCheckbox().Checked = true
s.total.GetCheckbox().Refresh()
}
func (s *queueAllStatistics) unCheckboxChecked() {
if s.total.GetCheckbox().Checked == false {
return
}
s.total.GetCheckbox().Checked = false
s.total.GetCheckbox().Refresh()
}
func (s *queueAllStatistics) allCheckboxChecked() {
s.waiting.GetCheckbox().Checked = true
s.waiting.GetCheckbox().Refresh()
s.inProgress.GetCheckbox().Checked = true
s.inProgress.GetCheckbox().Refresh()
s.completed.GetCheckbox().Checked = true
s.completed.GetCheckbox().Refresh()
s.error.GetCheckbox().Checked = true
s.error.GetCheckbox().Refresh()
}
func (s *queueAllStatistics) allUnCheckboxChecked() {
s.waiting.GetCheckbox().Checked = false
s.waiting.GetCheckbox().Refresh()
s.inProgress.GetCheckbox().Checked = false
s.inProgress.GetCheckbox().Refresh()
s.completed.GetCheckbox().Checked = false
s.completed.GetCheckbox().Refresh()
s.error.GetCheckbox().Checked = false
s.error.GetCheckbox().Refresh()
}
type QueueStatisticsContract interface {
SetTitle(title string)
GetCheckbox() *widget.Check
Add()
Remove()
}
type queueStatistics struct {
checkbox *widget.Check
title string
count int64
}
func newQueueStatistics() QueueStatisticsContract {
checkbox := widget.NewCheck(": 0", nil)
checkbox.Checked = true
return &queueStatistics{
checkbox: checkbox,
title: "",
count: 0,
}
}
func (s *queueStatistics) SetTitle(title string) {
s.title = strings.ToLower(title)
s.checkbox.Text = title + ": " + strconv.FormatInt(s.count, 10)
}
func (s *queueStatistics) GetCheckbox() *widget.Check {
return s.checkbox
}
func (s *queueStatistics) Add() {
s.count += 1
s.formatText()
}
func (s *queueStatistics) Remove() {
if s.count == 0 {
return
}
s.count -= 1
s.formatText()
}
func (s *queueStatistics) formatText() {
fyne.Do(func() {
s.checkbox.Text = s.title + ": " + strconv.FormatInt(s.count, 10)
s.checkbox.Refresh()
})
}
type queueLayoutItem struct {
CanvasObject fyne.CanvasObject
BlockMessageError *container.Scroll
StatusMessage *canvas.Text
MessageError *canvas.Text
buttonPlay *widget.Button
status convertor.StatusContract
}